In the shadows of Blastforce

I have to say, it get’s quite difficult to think of witty titles every time I go to post something. Anyway. I’ve been working on Blastforce some. *gasp* I’ve tweaked up the shadow system and it’s definitely nothing special, but does the job! When I decide I need a little break from SME this is the other project I’ll be investing my time into. I’m thinking of possibly leaning towards a stat system, in which you can upgrade your weapons and your attributes but will have to have a think about that. I really want to make it nice and atmospheric with lots of interesting content and variety. This is the new area in which you will basically start. I won’t give to much away, but I want to try and incorporate some more surreal game play elements and not just the typical run and shoot. A few puzzle elements, but nothing too complicated or frustrating to complete. …hopefully!

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One thought on “In the shadows of Blastforce”

  1. Very eerie feeling area with environment sprite work reminiscent of Alien 3 for the Genesis. I like it. =)

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